![]() ![]() Community contributors were under no obligation to create content, work to deadlines or put in any particular number of hours. "During this time both the core crew and community contributors were collaborating via a chat room and dedicated their time for free. ![]() "We're aware and saddened by the current allegations against Chucklefish regarding Starbound's early development," wrote the studio. Those claims were backed by other Starbound devs including Rho Watson and Christine Crossley, the latter of whom also explained they put in "at least a hundred hours of work" without seeing any sort of compensation, and that anyone who asked for pay "would be screamed at."Īfter a few days of radio silence, Chucklefish eventually relayed its own version of events in a statement sent to PC Gamer, and said it was "saddened" by the allegations. "I worked hundreds of hours and wasn't paid a single cent for it while the company made unbelievable amounts of money off of my labour, and that of around a dozen other unpaid workers." ![]() I was sixteen," tweeted Reece, who is credited as a writer on the game. "I started out my game dev career working on Starbound for almost two years. The studio, which also developed Wargroove and published Stardew Valley, was initially accused of taking advantage of volunteers by former dev Damon Reece, who claimed they worked "hundreds of hours" on Starbound without being paid a "single cent." ![]()
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